Earth from orbit
Planetary-scale spherical world
A free-camera view from roughly 7,600 km up, looking almost straight down over the Gulf of Mexico — the whole planet rendered as a sphere, the curve of the horizon falling away into the star field. The same engine that draws street-level voxels renders the entire Earth from satellite imagery and elevation when the camera pulls back to orbital altitude.
Spawn time: 9.0s
Mount Rainier summit
Glaciated alpine terrain
The glacier-capped summit dome of Mount Rainier, Washington, with the forested Cascade Range receding into atmospheric haze — high-elevation snow imagery draped over the elevation terrain mesh.
Spawn time: 7.0s
Crater Lake caldera
Water bodies + high-relief terrain
An aerial free-camera view over Crater Lake, Oregon — the deep-blue caldera lake ringed by steep rim cliffs, showing how the engine renders water bodies set into high-relief AWS elevation terrain.
Spawn time: 5.0s
Grand Canyon from the air
High-relief terrain
The Grand Canyon rim from the air, showing high-relief AWS elevation data driving the satellite-textured terrain mesh.
Spawn time: 8.0s
Aerial free-camera over the Great Plains
Terrain elevation + satellite imagery
A free-camera view across the Kansas Great Plains — the satellite-imagery-textured terrain mesh built from real-world elevation data, rendered at maximum tile zoom.
Spawn time: 5.0s
Charleston peninsula from the air
OpenStreetMap building colors + footprints
A mid-altitude free-camera view northwest across the Charleston peninsula — the dense grid of OpenStreetMap building footprints extruded over satellite-textured terrain, with OSM building:colour / roof:colour tags tinting the building mesh where mappers recorded them.
Spawn time: 0.0s (warm cache)
Fort Sumter in Charleston Harbor
Coastal OpenStreetMap structures + harbor water
A low free-camera view over Fort Sumter, the masonry sea fort at the mouth of Charleston Harbor where the Civil War began — its pentagonal walls rendered from OpenStreetMap footprints, set on its island amid the harbor water and satellite-textured terrain.
Spawn time: 0.0s (warm cache)
Voxel water on the Charleston waterfront
Translucent voxel water (OSM water carve + L1 water material)
A near-water free-camera view along the Charleston peninsula's Ashley River waterfront — translucent blue voxel water fills the basin carved from the OpenStreetMap water polygon, drawn as 1 m water voxels through the transparent pipeline so the satellite-textured shore and terrain read through it.
Spawn time: 0.0s (warm cache)
Charleston street level, character mode
Ground-level character view + near-field building voxels
A street-level character-mode view in Charleston's historic district near the Four Corners of Law — the near-field OpenStreetMap buildings lining the block rendered as chunk voxels at ground scale, where the player walks the street under a star-filled sky.
Spawn time: 0.0s (warm cache)
Photo projected onto the Charleston County Courthouse
Photo-to-voxel projection (auto-sourced OSM → Wikimedia)
A real photograph projected onto the voxelized Charleston street — the engine reads the courthouse's OSM tags, follows them to a freely-licensed Wikimedia Commons image, and projects it across the 3D voxel geometry (facades + pavement) from a recorded projector pose. Photo: "Charleston — City Hall and Court House" by F. M. Kirby & Co., public domain, via Wikimedia Commons.
Spawn time: 0.0s (warm cache)